Cookie Consent byTermsFeed TMU™ - Web/Video Conference | Whiteboarding and Screen Sharing

Audio & Video Conference 
     with Presence in Mixed Reality
          among people geographically apart
              Anywhere, in Any Situation


    Everything you want to be able to do
         In One Continuous Session !





Novel Coronavirus has messed up your plans of visiting with clients and friends in person? Learn more:

FLEX and PRO Service Price Plan

Introductory Offer During Beta Operation:

The stated limit for free-of-charge usage is not enforced.

  FLEX PRO
Price Free-of-Charge for certain limited volume of usage US$15 per host per month

Purchase for 12 months: US$165
Invite others to chat/conference using a meeting code YES YES
Unlimited text messaging in real time YES YES
Recording of text chats and history for retrieval in posterity YES YES
Multi-media interaction in real time
  • Unlimited 2-party video conference including screen sharing
  • Multiple party video conference:
    Data Transport Volume per month included in the plan *
    Example: 10 GB is usage for 621 minutes in a 3-participant video conference or 224 minutes a 5-participant video conference. 130 GB is usage for 8078 minutes in a 3-participant video conference or 2908 minutes in a 5-participant video conference.

YES


10 GB

YES


130 GB
Recording of multi-media interaction in real time and storage on user's device YES YES
Recording of multi-media interaction in real time and storage on TMU server
  • Up to 2 GB of storage capacity per month for text and multi-media included in the plan *
NO YES
Screen-sharing YES YES
SWIS (See What I See) & TWIT (Touch What I Touch) Blue Hand Feature available to TMU™ Native App for showing and pointing for greater clarity & accuracy – subject to Data Transport Volume Limit of multi-media interaction YES YES
White Hand feature available to TMU™ Web App user to draw with a mouse on an incoming video stream - this includes drawing on a video incorporated with Blue Hand from a remote party YES YES
White-boarding for writing/drawing to facilitate demo and explanation YES YES
First month evaluation only: up to 100,000 characters in text-to-text translation in Native Language Chat (in 84+ languages) in real time * YES NO
First month evaluation only: up to 50 minutes in speech-to-speech translation in Native Language Chat (in 30+ languages) in real time * YES NO
Each month: up to 100,000 characters in text-to-text translation in Native Language Chat (in 84+ languages) in real time * NO YES


* Over and above the limits set, usage of the various service features is billable at:

 

  • Data Transport: US$0.30 per GB
  • Data Storage: US$0.15 per GB per month
  • Text-to-Text Translation: US$5.00 per 100,000 characters
  • Speech-to-Speech Translation: US$0.35 per minute

 

Credit Amounts available for purchase:

 

  • US$20
  • US$50
  • US$100
  • Other

 

BUSINESS / ENTERPRISE / INSTITUTION Service Price Plan

 

Price quotation is relative to the required features and overall business volume, etc.

 

Special Features

 

  • Service Plan in this case may be customized to suit
  • Single Master Account with multiple sub-accounts for various individuals or units within the Enterprise
  • Special facility for on-boarding users / service subscribers
  • Group billing and invoicing for billable charges
  • Multiple-level billing and invoicing
  • Dashboard to show usage data, account status, etc.

 

Vertical integration through the use of API / SDK

 

  • Integration with Slack
  • Integration with Salesforce
  • Integration with Zendesk
  • Integration with Twilio

 

Integration through LTI with

 

  • Various Learning Management System (LMS)
  • Customer Service Management System (Trouble Ticketing, etc.)
  • Healthcare Management System for TeleHealth
  • Supply Chain Management System
  • Customer Support Management for Insurance Industry
  • etc.

It’s remarkable that you get to use all the functions

in one Continuous Session!

Please view presentation at    Click Here

Consider these Outstanding features

•      SWIS TWIT for greater clarity & accuracy for explanation and demonstration


•      With white-boarding for illustration


•      Screen-sharing to facilitate discussion


•      Native Language Chat in text or speech with automatic translation in real time among multiple participants in a conversation each writing or speaking and listening in their preferred language
Use it as a Virtual Interpreter in any situation

•      TMU™ with MRESENCE™ is available in

    - web version to run in PC  or in Mobile Handset with browser

    - iOS App version

    - Android-OS version

       Users may use any of the 3 formats of TMU™ to interact with one another!

 

  

TMU™ with MRESENCE™ caters to industry users as well the general population in various sectors:

Public Healthcare 

TeleCare with MRESENCE™ – Primary Care, Home-based Medicine and Mental Healthcare; TeleMeetUp for the aging population; medical tourism

Public Works 

TMU™ in TeleCollaboration for installation, trouble-shooting and general maintenance

Social Welfare

Budroid with MRESENCE™ for Remote Care, Recreation for the elderly; CJ MRESENCE™ for routine and incidental reporting; eGovernment operation incorporating TMU™ with MRESENCE™ services to avoid the need to provide in-person service in  completing registration forms, license renewal,  paying utility bills – this will greatly reduce the need of long queues of consumers  waiting for their turn to have a face-to-face conversation / interaction with a service agent. 

Public Education 

On-line Distance Learning and Remote Classroom with one-to-one, one-to-many and many to one configuration

Public Safety 

Incorporate MRESENCE™ service features in the mobile communication devices used by the police force and other public safety enforcement agencies 

Better by Design

TMU with MRESENCE™ is designed to offer better feature than Zoom Video Conference Service and Whatsapp. TMU™ with MRESENCE™ offers these outstanding features:

•       Presence in Mixed Reality features named SWIS & TWIT  (“See What I See” & “Touch What I Touch”) for pin-pointing and finger-pointing to give greater clarity and accuracy in interaction and discussion


•      Native Language Chat in Text or Speech with Automatic Translation in real time MRESENCE’s Native Language Chat features work with the following:

Speech to Speech, Speech to Text and Text to Speech Languages Include:


Arabic, Catalan, Chinese, Czech, Danish, Dutch, English (UK) and (US), Finnish, French, Galician, German, Greek, Hebrew, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese (Brazilian), Russian, Slovak, Spanish, Swedish, Thai and Turkish.




Text to Text Languages Include:

Afrikaans, Albanian, Arabic, Assamese (India), Azeri (Turkish), Belarusian, Bengali (India), Bosnian, Bulgarian, Catalan, Chinese, Croatian, Czech, Danish, Dari (Afghanistan), Divehi, Dutch, English (UK) + (US) + (AUS), Estonian, Filipino, Finnish, French, Galician, Georgian, German, Greek, Gujarati (India), Hausa (Ghana/Africa), Hebrew, Hindi, Hungarian, Igbo (Nigeria), Indonesian, isiXhosa (Zimbabwe), Italian, Japanese, Kannada (India), Kazakh (Kazakhstan), Khmer (Cambodia), Kinyarwanda (Uganda), Kiswahili (Tanzania), Korean, Kurdish (Iran), Lao (Laos), Latvian, Lithuanian, Macedonian (Slavia), Malay, Malayalam (India), Maltese, Marathi (India), Maori, Mongolian, Nepali, Norwegian, Pashto (Afghanistan), Persian, Polish, Portuguese, Portuguese-Brazilian, Punjabi (India), Romanian, Russian, Serbian, Sinhala (Sri Lanka), Slovak, Slovenian, Somali, Spanish, Swedish, Tamil (India), Telugu (India), Thai, Tibetan (Tibet), Turkish, Ukrainian, Urdu (India), Uzbek (Uzbekistan), Vietnamese, Yoruba (Nigeria)] and Zulu.

•      White-Boarding for drawing on the screen of the Smartphone/Tablet with a finger or drawing on the images of a VR Stream with a finger or in the case of  the Web version of TMU™ with MRESENCE™, drawing using a mouse


•      Capture in multi-media the entire scenario of an incident or a situation for recording

•      Curation of the multi-media images of the VR Streaming prior to Storage in order to facilitate ease of Retrieval of the images

Description of TMU™ with MRESENCE™

Presence in Mixed Reality
SWIS TWIT ("See What I See" & "Touch What I Touch")

SWIS TWIT improves video conference service by enabling greater clarity and accuracy in explanation and demonstration using finger-pointing or hand gestures on the remote party's video stream in real time.

The local user views the remote user's video stream on a smartphone and puts his/her hand behind the smartphone and points or gestures. The rear camera of a smartphone captures the local user's hand, the hand is detected on the local video stream, and the images of the hand and the remote user's video stream are merged in real time for both users to see. The image of the local user’s hand superimposed on the image of the remote user's environment simulates what the local user would do if in the same physical space and time as the remote user.

MRESENCE™ service is available in either web version or App version for use with iOS-compliant Smartphone/Tablet or Android-OS-compliant Smartphone/Tablet.  A user using MRESENCE™ in any of the 3 formats can communicate or interact over the Internet with others in a group conference.

(a) During the group interaction, a user may point the rear camera of the Smartphone (or Tablet) at an object or at a situation and have the entire situation captured in multi-media of the scenario and transmitted in VR (Virtual Reality) streaming to the other users of MRESENCE in the group communication.


(b) Anyone of the users in the group interaction, while viewing the other user's VR Streaming, can hold his/her hand behind his/her Smartphone so that the rear camera can capture it, and the image of the hand is overlaid on the other user's VR Streaming. The user can use finger-pointing (or pin-pointing or gesturing) on the other user's VR Streaming while having a voice conversation with the other user to add clarity and accuracy to the visual presentation.


(c) The image showing the finger-pointing on the VR Streaming is transmitted to all the Smartphones in the group and appears on their screens.


(d) The users get to see the finger-pointing in real time while having voice discussion.


(e) In the case where a user in the group interaction is using the web version of MRESENCE at a computer (which has no rear camera) to view the other user's VR Streaming described in (b) above, the user may use the mouse of the computer to point/draw on the other user's VR Streaming. The image of the pointing/drawing made with the mouse is overlaid on the other user's VR Streaming.